Default game sprite of Probopass
Game sprite

Default game sprite of Probopass

Pokémon / Nintendo / Creatures Inc. / GAME FREAK; sprite distributed through PokéAPI · Copyright — reference image; not freely licensed · Image source

Copyright reference image, not a Creative Commons asset. API availability does not grant a free image licence.

Overview

Probopass is a fictional Pokémon species introduced in Generation IV. Its default game form has Rock and Steel typing and is recorded by PokéAPI at 1.4 metres tall and 340 kilograms.

The listed abilities for this default form are Sturdy, Magnet Pull, Sand Force (hidden ability). These are structured game attributes; they do not describe a real biological species.

Types: Rock / SteelHeight: 1.4 mWeight: 340 kgAbilities: Sturdy, Magnet Pull, Sand Force (hidden ability)

Species and game attributes

Properties of the species and its default game form. Versions and alternate forms can differ.

Types
Rock / Steel
Height
1.4 m
Weight
340 kg
Abilities
Sturdy, Magnet Pull, Sand Force (hidden)
Egg groups
Mineral
Habitat
Not recorded
Body shape
Heads
Colour
Gray
Experience growth
Medium
Gender distribution
50% female · 50% male
Hatch duration
20 cycles
Base friendship
70 / 255
Capture parameter
60 / 255
Form references
Probopass
Species varieties
Probopass

Base stats

HP
60
Attack
55
Defense
145
Special Attack
75
Special Defense
150
Speed
40

Base stats are starting parameters, rather than an individual’s calculated battle stats. Capture rate is a game parameter, not a percentage chance; steps per hatch cycle depend on the game.

Species source · Default-form source

Source values and definitions
Egg groups (API names)
Mineral Game classificationA fictional game-data category; not a real biological classification.Source record
Experience growth category (API name)
Medium Game classificationA fictional game-data category; not a real biological classification.Source record
API habitat category
Not specified by API Game classificationA fictional game-data category; not a real biological classification.Source record
API body-shape category
Heads Game classificationA fictional game-data category; not a real biological classification.Source record
API colour category
Gray Game classificationA fictional game-data category; not a real biological classification.Source record
Gender rate (raw API value)
4 Eighths; -1 = genderlessRaw API rate in eighths for female probability; -1 means genderless in game data.Source record
Hatch counter
20 Game hatch cyclesRaw API cycle count. Steps per cycle depend on game/version; no universal step conversion is supplied.Source record
Base happiness
70 Game friendship parameter (0–255)Initial game value; not a measure of real animal behaviour.Source record
Capture rate
60 Game capture parameter (0–255)A parameter used by game capture mechanics, not a direct percentage probability.Source record
Default-form height (raw)
14 DecimetresFictional default game form; the existing heightM field provides the metres conversion.Source record
Default-form weight (raw)
3400 HectogramsFictional default game form; the existing weightKg field provides the kilograms conversion.Source record
Base stat: Hp
60 Game stat pointsDefault-form base stat, not a calculated individual battle stat or biological measurement.Source record
Base stat: Attack
55 Game stat pointsDefault-form base stat, not a calculated individual battle stat or biological measurement.Source record
Base stat: Defense
145 Game stat pointsDefault-form base stat, not a calculated individual battle stat or biological measurement.Source record
Base stat: Special Attack
75 Game stat pointsDefault-form base stat, not a calculated individual battle stat or biological measurement.Source record
Base stat: Special Defense
150 Game stat pointsDefault-form base stat, not a calculated individual battle stat or biological measurement.Source record
Base stat: Speed
40 Game stat pointsDefault-form base stat, not a calculated individual battle stat or biological measurement.Source record
Default Pokémon record: form references
Probopass Referenced game formsReferences listed by the cached default Pokémon endpoint; detailed form endpoints were not fetched.Source record
Species varieties
Probopass Referenced Pokémon varietiesNamed references only; alternate-variety statistics remain outside this record.Source record
01

First appearances & development

Pokémon game franchise; Generation IV

02

Canon & continuity

Structured species, default-form and evolution records retrieved from PokéAPI. Game statistics are fictional attributes.

Selected bibliography

Documented works and useful reading. This is not a list of every appearance.

  1. 01

    Pokémon Diamond

    Earliest version attested in the structured source; full appearance bibliography remains incomplete.

  2. 02

    Pokémon Pearl

    Earliest version attested in the structured source; full appearance bibliography remains incomplete.

Family, evolution & connections

Canonical evolution family

Pokémon “evolution” is a game transformation mechanic, distinct from biological evolution. Selected default conditions are shown; games and forms can differ.

Source: PokéAPI evolution-chain record

References

Sources supporting this profile. Linked pages have their own scope and editorial standards.

  1. Structured game-data APIPokéAPI species: ProbopassResearch access: 2026-10-05
  2. Structured game-data APIPokéAPI default game form: probopassResearch access: 2026-10-05
  3. Structured game-data APIPokéAPI evolution chainResearch access: 2026-10-05
  4. Structured game-data APIPokéAPI introduction generationResearch access: 2026-10-05
  5. Structured game-data APIPokéAPI earliest attested version group within introduction generationResearch access: 2026-10-05

Image credits

Game sprite

Default game sprite of Probopass

Pokémon / Nintendo / Creatures Inc. / GAME FREAK; sprite distributed through PokéAPI · Copyright — reference image; not freely licensed · Image source

Copyright reference image, not a Creative Commons asset. API availability does not grant a free image licence.

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