
Default game sprite of Eevee
Copyright reference image, not a Creative Commons asset. API availability does not grant a free image licence.
Overview
Eevee is a small Normal-type Pokémon with a foxlike face, long ears and a prominent fur collar. Its most distinctive game feature is the range of different evolution paths available across the series. That flexibility turns one familiar companion design into a choice about environment, resources and the particular evolved form a player wants to raise.
The original games offer fewer branches than later generations, and each transformation's requirements should be identified by game. Partner Eevee in Let's Go, Eevee! has a special role that does not make every captured Eevee identical. Pokédex accounts of unstable genetics provide an in-world explanation, while mechanics and adaptation stories remain distinct sources of information.
Species and game attributes
Properties of the species and its default game form. Versions and alternate forms can differ.
- Types
- Normal
- Height
- 0.3 m
- Weight
- 6.5 kg
- Abilities
- Run Away, Adaptability, Anticipation (hidden)
- Egg groups
- Ground
- Habitat
- Urban
- Body shape
- Quadruped
- Colour
- Brown
- Experience growth
- Medium
- Gender distribution
- 12.5% female · 87.5% male
- Hatch duration
- 35 cycles
- Base friendship
- 70 / 255
- Capture parameter
- 45 / 255
- Form references
- Eevee
- Species varieties
- Eevee, Eevee Starter, Eevee Gmax
Base stats
- HP
- 55
- Attack
- 55
- Defense
- 50
- Special Attack
- 45
- Special Defense
- 65
- Speed
- 55
Base stats are starting parameters, rather than an individual’s calculated battle stats. Capture rate is a game parameter, not a percentage chance; steps per hatch cycle depend on the game.
Species source · Default-form source
Source values and definitions
- Egg groups (API names)
- Ground Game classificationA fictional game-data category; not a real biological classification.Source record
- Experience growth category (API name)
- Medium Game classificationA fictional game-data category; not a real biological classification.Source record
- API habitat category
- Urban Game classificationA fictional game-data category; not a real biological classification.Source record
- API body-shape category
- Quadruped Game classificationA fictional game-data category; not a real biological classification.Source record
- API colour category
- Brown Game classificationA fictional game-data category; not a real biological classification.Source record
- Gender rate (raw API value)
- 1 Eighths; -1 = genderlessRaw API rate in eighths for female probability; -1 means genderless in game data.Source record
- Hatch counter
- 35 Game hatch cyclesRaw API cycle count. Steps per cycle depend on game/version; no universal step conversion is supplied.Source record
- Base happiness
- 70 Game friendship parameter (0–255)Initial game value; not a measure of real animal behaviour.Source record
- Capture rate
- 45 Game capture parameter (0–255)A parameter used by game capture mechanics, not a direct percentage probability.Source record
- Default-form height (raw)
- 3 DecimetresFictional default game form; the existing heightM field provides the metres conversion.Source record
- Default-form weight (raw)
- 65 HectogramsFictional default game form; the existing weightKg field provides the kilograms conversion.Source record
- Base stat: Hp
- 55 Game stat pointsDefault-form base stat, not a calculated individual battle stat or biological measurement.Source record
- Base stat: Attack
- 55 Game stat pointsDefault-form base stat, not a calculated individual battle stat or biological measurement.Source record
- Base stat: Defense
- 50 Game stat pointsDefault-form base stat, not a calculated individual battle stat or biological measurement.Source record
- Base stat: Special Attack
- 45 Game stat pointsDefault-form base stat, not a calculated individual battle stat or biological measurement.Source record
- Base stat: Special Defense
- 65 Game stat pointsDefault-form base stat, not a calculated individual battle stat or biological measurement.Source record
- Base stat: Speed
- 55 Game stat pointsDefault-form base stat, not a calculated individual battle stat or biological measurement.Source record
- Default Pokémon record: form references
- Eevee Referenced game formsReferences listed by the cached default Pokémon endpoint; detailed form endpoints were not fetched.Source record
- Species varieties
- Eevee, Eevee Starter, Eevee Gmax Referenced Pokémon varietiesNamed references only; alternate-variety statistics remain outside this record.Source record
First appearances & development
Pokémon Red and Green (1996) introduce Eevee in the original Japanese games. This entry follows the version represented by the primary works listed below, rather than treating the name as a single creature shared by every adaptation. Game species are the baseline; anime personalities, Mega forms and Pokédex text vary by version.
Canon & continuity
Primary basis: Pokémon Red and Green (1996); comparison: Pokémon: Let's Go, Pikachu! and Let's Go, Eevee! (2018). The bibliography identifies the relevant fictional treatments, while the linked guide supports identification and context. Exact page references, exhaustive first-appearance research and edition-independent mechanics are outside this profile. Game species are the baseline; anime personalities, Mega forms and Pokédex text vary by version.
Selected bibliography
Documented works and useful reading. This is not a list of every appearance.
- 01
Pokémon Red and Green
Original Japanese Game Boy releases and Generation I species.
- 02
Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!
Partner Pokémon and Kanto reworking.
Family, evolution & connections
Canonical evolution family
Pokémon “evolution” is a game transformation mechanic, distinct from biological evolution. Selected default conditions are shown; games and forms can differ.
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Encyclopedia background
An additional attributed reference, separate from the editorial profile above.
Read the open encyclopedia overview
Eevee ( ), known in Japan as Eievui (Japanese: イーブイ, Hepburn: Ībui), is a Pokémon species in the Pokémon franchise. Created by Satoshi Tajiri and designed by Motofumi Fujiwara, it first appeared in the video games Pokémon Red and Blue. It later appeared in a variety of merchandise, spin-off titles, and both animated and printed adaptations of the franchise. It is also the game mascot and starter Pokémon for Pokémon: Let's Go, Eevee!
Known as the "Evolution Pokémon" in the games and the anime, Eevee has an unstable genetic code, which allows it to evolve into one of eight different Pokémon, known as Eeveelutions, depending on the situation. The first three of these evolutions, Vaporeon, Jolteon, and Flareon, were introduced alongside Eevee in Pokémon Red and Blue. Five more evolutions have since been introduced in Pokémon games: Espeon, Umbreon, Leafeon, Glaceon, and Sylveon. Eevee is one of the most popular Pokémon among fans, due to its character design and ability to evolve into many forms with different Pokémon types.
Text from Wikipedia contributors, “Eevee”. CC BY-SA 4.0. Extracted introduction; formatting changed. Retrieved 5 October 2026. The source article may have changed since retrieval.
References
Sources supporting this profile. Linked pages have their own scope and editorial standards.
- OfficialEevee — official franchise guideResearch access: 2026-10-05
Image credits
Game spriteDefault game sprite of Eevee
Copyright reference image, not a Creative Commons asset. API availability does not grant a free image licence.