Default game sprite of Eevee
Game sprite

Default game sprite of Eevee

Pokémon / Nintendo / Creatures Inc. / GAME FREAK; sprite distributed through PokéAPI · Copyright — reference image; not freely licensed · Image source

Copyright reference image, not a Creative Commons asset. API availability does not grant a free image licence.

Overview

Eevee is a small Normal-type Pokémon with a foxlike face, long ears and a prominent fur collar. Its most distinctive game feature is the range of different evolution paths available across the series. That flexibility turns one familiar companion design into a choice about environment, resources and the particular evolved form a player wants to raise.

The original games offer fewer branches than later generations, and each transformation's requirements should be identified by game. Partner Eevee in Let's Go, Eevee! has a special role that does not make every captured Eevee identical. Pokédex accounts of unstable genetics provide an in-world explanation, while mechanics and adaptation stories remain distinct sources of information.

Normal-typeMultiple evolution pathsAdaptable design

Species and game attributes

Properties of the species and its default game form. Versions and alternate forms can differ.

Types
Normal
Height
0.3 m
Weight
6.5 kg
Abilities
Run Away, Adaptability, Anticipation (hidden)
Egg groups
Ground
Habitat
Urban
Body shape
Quadruped
Colour
Brown
Experience growth
Medium
Gender distribution
12.5% female · 87.5% male
Hatch duration
35 cycles
Base friendship
70 / 255
Capture parameter
45 / 255
Form references
Eevee
Species varieties
Eevee, Eevee Starter, Eevee Gmax

Base stats

HP
55
Attack
55
Defense
50
Special Attack
45
Special Defense
65
Speed
55

Base stats are starting parameters, rather than an individual’s calculated battle stats. Capture rate is a game parameter, not a percentage chance; steps per hatch cycle depend on the game.

Species source · Default-form source

Source values and definitions
Egg groups (API names)
Ground Game classificationA fictional game-data category; not a real biological classification.Source record
Experience growth category (API name)
Medium Game classificationA fictional game-data category; not a real biological classification.Source record
API habitat category
Urban Game classificationA fictional game-data category; not a real biological classification.Source record
API body-shape category
Quadruped Game classificationA fictional game-data category; not a real biological classification.Source record
API colour category
Brown Game classificationA fictional game-data category; not a real biological classification.Source record
Gender rate (raw API value)
1 Eighths; -1 = genderlessRaw API rate in eighths for female probability; -1 means genderless in game data.Source record
Hatch counter
35 Game hatch cyclesRaw API cycle count. Steps per cycle depend on game/version; no universal step conversion is supplied.Source record
Base happiness
70 Game friendship parameter (0–255)Initial game value; not a measure of real animal behaviour.Source record
Capture rate
45 Game capture parameter (0–255)A parameter used by game capture mechanics, not a direct percentage probability.Source record
Default-form height (raw)
3 DecimetresFictional default game form; the existing heightM field provides the metres conversion.Source record
Default-form weight (raw)
65 HectogramsFictional default game form; the existing weightKg field provides the kilograms conversion.Source record
Base stat: Hp
55 Game stat pointsDefault-form base stat, not a calculated individual battle stat or biological measurement.Source record
Base stat: Attack
55 Game stat pointsDefault-form base stat, not a calculated individual battle stat or biological measurement.Source record
Base stat: Defense
50 Game stat pointsDefault-form base stat, not a calculated individual battle stat or biological measurement.Source record
Base stat: Special Attack
45 Game stat pointsDefault-form base stat, not a calculated individual battle stat or biological measurement.Source record
Base stat: Special Defense
65 Game stat pointsDefault-form base stat, not a calculated individual battle stat or biological measurement.Source record
Base stat: Speed
55 Game stat pointsDefault-form base stat, not a calculated individual battle stat or biological measurement.Source record
Default Pokémon record: form references
Eevee Referenced game formsReferences listed by the cached default Pokémon endpoint; detailed form endpoints were not fetched.Source record
Species varieties
Eevee, Eevee Starter, Eevee Gmax Referenced Pokémon varietiesNamed references only; alternate-variety statistics remain outside this record.Source record
01

First appearances & development

Pokémon Red and Green (1996) introduce Eevee in the original Japanese games. This entry follows the version represented by the primary works listed below, rather than treating the name as a single creature shared by every adaptation. Game species are the baseline; anime personalities, Mega forms and Pokédex text vary by version.

02

Canon & continuity

Primary basis: Pokémon Red and Green (1996); comparison: Pokémon: Let's Go, Pikachu! and Let's Go, Eevee! (2018). The bibliography identifies the relevant fictional treatments, while the linked guide supports identification and context. Exact page references, exhaustive first-appearance research and edition-independent mechanics are outside this profile. Game species are the baseline; anime personalities, Mega forms and Pokédex text vary by version.

Selected bibliography

Documented works and useful reading. This is not a list of every appearance.

  1. 01

    Pokémon Red and Green

    Original Japanese Game Boy releases and Generation I species.

  2. 02

    Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!

    Partner Pokémon and Kanto reworking.

Family, evolution & connections

Canonical evolution family

Pokémon “evolution” is a game transformation mechanic, distinct from biological evolution. Selected default conditions are shown; games and forms can differ.

Source: PokéAPI evolution-chain record

Encyclopedia background

An additional attributed reference, separate from the editorial profile above.

Read the open encyclopedia overview

Eevee ( ), known in Japan as Eievui (Japanese: イーブイ, Hepburn: Ībui), is a Pokémon species in the Pokémon franchise. Created by Satoshi Tajiri and designed by Motofumi Fujiwara, it first appeared in the video games Pokémon Red and Blue. It later appeared in a variety of merchandise, spin-off titles, and both animated and printed adaptations of the franchise. It is also the game mascot and starter Pokémon for Pokémon: Let's Go, Eevee!

Known as the "Evolution Pokémon" in the games and the anime, Eevee has an unstable genetic code, which allows it to evolve into one of eight different Pokémon, known as Eeveelutions, depending on the situation. The first three of these evolutions, Vaporeon, Jolteon, and Flareon, were introduced alongside Eevee in Pokémon Red and Blue. Five more evolutions have since been introduced in Pokémon games: Espeon, Umbreon, Leafeon, Glaceon, and Sylveon. Eevee is one of the most popular Pokémon among fans, due to its character design and ability to evolve into many forms with different Pokémon types.

Text from Wikipedia contributors, “Eevee”. CC BY-SA 4.0. Extracted introduction; formatting changed. Retrieved 5 October 2026. The source article may have changed since retrieval.

References

Sources supporting this profile. Linked pages have their own scope and editorial standards.

  1. OfficialEevee — official franchise guideResearch access: 2026-10-05

Image credits

Game sprite

Default game sprite of Eevee

Pokémon / Nintendo / Creatures Inc. / GAME FREAK; sprite distributed through PokéAPI · Copyright — reference image; not freely licensed · Image source

Copyright reference image, not a Creative Commons asset. API availability does not grant a free image licence.

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