Default game sprite of Muk
Game sprite

Default game sprite of Muk

Pokémon / Nintendo / Creatures Inc. / GAME FREAK; sprite distributed through PokéAPI · Copyright — reference image; not freely licensed · Image source

Copyright reference image, not a Creative Commons asset. API availability does not grant a free image licence.

Overview

Muk is a fictional Pokémon species introduced in Generation I. Its default game form has Poison typing and is recorded by PokéAPI at 1.2 metres tall and 30 kilograms.

The listed abilities for this default form are Stench, Sticky Hold, Poison Touch (hidden ability). These are structured game attributes; they do not describe a real biological species.

Types: PoisonHeight: 1.2 mWeight: 30 kgAbilities: Stench, Sticky Hold, Poison Touch (hidden ability)

Species and game attributes

Properties of the species and its default game form. Versions and alternate forms can differ.

Types
Poison
Height
1.2 m
Weight
30 kg
Abilities
Stench, Sticky Hold, Poison Touch (hidden)
Egg groups
Indeterminate
Habitat
Urban
Body shape
Arms
Colour
Purple
Experience growth
Medium
Gender distribution
50% female · 50% male
Hatch duration
20 cycles
Base friendship
70 / 255
Capture parameter
75 / 255
Form references
Muk
Species varieties
Muk, Muk Alola

Base stats

HP
105
Attack
105
Defense
75
Special Attack
65
Special Defense
100
Speed
50

Base stats are starting parameters, rather than an individual’s calculated battle stats. Capture rate is a game parameter, not a percentage chance; steps per hatch cycle depend on the game.

Species source · Default-form source

Source values and definitions
Egg groups (API names)
Indeterminate Game classificationA fictional game-data category; not a real biological classification.Source record
Experience growth category (API name)
Medium Game classificationA fictional game-data category; not a real biological classification.Source record
API habitat category
Urban Game classificationA fictional game-data category; not a real biological classification.Source record
API body-shape category
Arms Game classificationA fictional game-data category; not a real biological classification.Source record
API colour category
Purple Game classificationA fictional game-data category; not a real biological classification.Source record
Gender rate (raw API value)
4 Eighths; -1 = genderlessRaw API rate in eighths for female probability; -1 means genderless in game data.Source record
Hatch counter
20 Game hatch cyclesRaw API cycle count. Steps per cycle depend on game/version; no universal step conversion is supplied.Source record
Base happiness
70 Game friendship parameter (0–255)Initial game value; not a measure of real animal behaviour.Source record
Capture rate
75 Game capture parameter (0–255)A parameter used by game capture mechanics, not a direct percentage probability.Source record
Default-form height (raw)
12 DecimetresFictional default game form; the existing heightM field provides the metres conversion.Source record
Default-form weight (raw)
300 HectogramsFictional default game form; the existing weightKg field provides the kilograms conversion.Source record
Base stat: Hp
105 Game stat pointsDefault-form base stat, not a calculated individual battle stat or biological measurement.Source record
Base stat: Attack
105 Game stat pointsDefault-form base stat, not a calculated individual battle stat or biological measurement.Source record
Base stat: Defense
75 Game stat pointsDefault-form base stat, not a calculated individual battle stat or biological measurement.Source record
Base stat: Special Attack
65 Game stat pointsDefault-form base stat, not a calculated individual battle stat or biological measurement.Source record
Base stat: Special Defense
100 Game stat pointsDefault-form base stat, not a calculated individual battle stat or biological measurement.Source record
Base stat: Speed
50 Game stat pointsDefault-form base stat, not a calculated individual battle stat or biological measurement.Source record
Default Pokémon record: form references
Muk Referenced game formsReferences listed by the cached default Pokémon endpoint; detailed form endpoints were not fetched.Source record
Species varieties
Muk, Muk Alola Referenced Pokémon varietiesNamed references only; alternate-variety statistics remain outside this record.Source record
01

First appearances & development

Pokémon game franchise; Generation I

02

Canon & continuity

Structured species, default-form and evolution records retrieved from PokéAPI. Game statistics are fictional attributes.

Selected bibliography

Documented works and useful reading. This is not a list of every appearance.

  1. 01

    Pokémon Red (Japan)

    Earliest version attested in the structured source; full appearance bibliography remains incomplete.

  2. 02

    Pokémon Green (Japan)

    Earliest version attested in the structured source; full appearance bibliography remains incomplete.

Family, evolution & connections

Canonical evolution family

Pokémon “evolution” is a game transformation mechanic, distinct from biological evolution. Selected default conditions are shown; games and forms can differ.

Source: PokéAPI evolution-chain record

References

Sources supporting this profile. Linked pages have their own scope and editorial standards.

  1. Structured game-data APIPokéAPI species: MukResearch access: 2026-10-05
  2. Structured game-data APIPokéAPI default game form: mukResearch access: 2026-10-05
  3. Structured game-data APIPokéAPI evolution chainResearch access: 2026-10-05
  4. Structured game-data APIPokéAPI introduction generationResearch access: 2026-10-05
  5. Structured game-data APIPokéAPI earliest attested version group within introduction generationResearch access: 2026-10-05

Image credits

Game sprite

Default game sprite of Muk

Pokémon / Nintendo / Creatures Inc. / GAME FREAK; sprite distributed through PokéAPI · Copyright — reference image; not freely licensed · Image source

Copyright reference image, not a Creative Commons asset. API availability does not grant a free image licence.

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