Default game sprite of Excadrill
Game sprite

Default game sprite of Excadrill

Pokémon / Nintendo / Creatures Inc. / GAME FREAK; sprite distributed through PokéAPI · Copyright — reference image; not freely licensed · Image source

Copyright reference image, not a Creative Commons asset. API availability does not grant a free image licence.

Overview

Excadrill is a fictional Pokémon species introduced in Generation V. Its default game form has Ground and Steel typing and is recorded by PokéAPI at 0.7 metres tall and 40.4 kilograms.

The listed abilities for this default form are Sand Rush, Sand Force, Mold Breaker (hidden ability). These are structured game attributes; they do not describe a real biological species.

Types: Ground / SteelHeight: 0.7 mWeight: 40.4 kgAbilities: Sand Rush, Sand Force, Mold Breaker (hidden ability)

Species and game attributes

Properties of the species and its default game form. Versions and alternate forms can differ.

Types
Ground / Steel
Height
0.7 m
Weight
40.4 kg
Abilities
Sand Rush, Sand Force, Mold Breaker (hidden)
Egg groups
Ground
Habitat
Not recorded
Body shape
Humanoid
Colour
Gray
Experience growth
Medium
Gender distribution
50% female · 50% male
Hatch duration
20 cycles
Base friendship
70 / 255
Capture parameter
60 / 255
Form references
Excadrill
Species varieties
Excadrill, Excadrill Mega

Base stats

HP
110
Attack
135
Defense
60
Special Attack
50
Special Defense
65
Speed
88

Base stats are starting parameters, rather than an individual’s calculated battle stats. Capture rate is a game parameter, not a percentage chance; steps per hatch cycle depend on the game.

Species source · Default-form source

Source values and definitions
Egg groups (API names)
Ground Game classificationA fictional game-data category; not a real biological classification.Source record
Experience growth category (API name)
Medium Game classificationA fictional game-data category; not a real biological classification.Source record
API habitat category
Not specified by API Game classificationA fictional game-data category; not a real biological classification.Source record
API body-shape category
Humanoid Game classificationA fictional game-data category; not a real biological classification.Source record
API colour category
Gray Game classificationA fictional game-data category; not a real biological classification.Source record
Gender rate (raw API value)
4 Eighths; -1 = genderlessRaw API rate in eighths for female probability; -1 means genderless in game data.Source record
Hatch counter
20 Game hatch cyclesRaw API cycle count. Steps per cycle depend on game/version; no universal step conversion is supplied.Source record
Base happiness
70 Game friendship parameter (0–255)Initial game value; not a measure of real animal behaviour.Source record
Capture rate
60 Game capture parameter (0–255)A parameter used by game capture mechanics, not a direct percentage probability.Source record
Default-form height (raw)
7 DecimetresFictional default game form; the existing heightM field provides the metres conversion.Source record
Default-form weight (raw)
404 HectogramsFictional default game form; the existing weightKg field provides the kilograms conversion.Source record
Base stat: Hp
110 Game stat pointsDefault-form base stat, not a calculated individual battle stat or biological measurement.Source record
Base stat: Attack
135 Game stat pointsDefault-form base stat, not a calculated individual battle stat or biological measurement.Source record
Base stat: Defense
60 Game stat pointsDefault-form base stat, not a calculated individual battle stat or biological measurement.Source record
Base stat: Special Attack
50 Game stat pointsDefault-form base stat, not a calculated individual battle stat or biological measurement.Source record
Base stat: Special Defense
65 Game stat pointsDefault-form base stat, not a calculated individual battle stat or biological measurement.Source record
Base stat: Speed
88 Game stat pointsDefault-form base stat, not a calculated individual battle stat or biological measurement.Source record
Default Pokémon record: form references
Excadrill Referenced game formsReferences listed by the cached default Pokémon endpoint; detailed form endpoints were not fetched.Source record
Species varieties
Excadrill, Excadrill Mega Referenced Pokémon varietiesNamed references only; alternate-variety statistics remain outside this record.Source record
01

First appearances & development

Pokémon game franchise; Generation V

02

Canon & continuity

Structured species, default-form and evolution records retrieved from PokéAPI. Game statistics are fictional attributes.

Selected bibliography

Documented works and useful reading. This is not a list of every appearance.

  1. 01

    Pokémon Black

    Earliest version attested in the structured source; full appearance bibliography remains incomplete.

  2. 02

    Pokémon White

    Earliest version attested in the structured source; full appearance bibliography remains incomplete.

Family, evolution & connections

Canonical evolution family

Pokémon “evolution” is a game transformation mechanic, distinct from biological evolution. Selected default conditions are shown; games and forms can differ.

Source: PokéAPI evolution-chain record

References

Sources supporting this profile. Linked pages have their own scope and editorial standards.

  1. Structured game-data APIPokéAPI species: ExcadrillResearch access: 2026-10-05
  2. Structured game-data APIPokéAPI default game form: excadrillResearch access: 2026-10-05
  3. Structured game-data APIPokéAPI evolution chainResearch access: 2026-10-05
  4. Structured game-data APIPokéAPI introduction generationResearch access: 2026-10-05
  5. Structured game-data APIPokéAPI earliest attested version group within introduction generationResearch access: 2026-10-05

Image credits

Game sprite

Default game sprite of Excadrill

Pokémon / Nintendo / Creatures Inc. / GAME FREAK; sprite distributed through PokéAPI · Copyright — reference image; not freely licensed · Image source

Copyright reference image, not a Creative Commons asset. API availability does not grant a free image licence.

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