Default game sprite of Hitmonchan
Game sprite

Default game sprite of Hitmonchan

Pokémon / Nintendo / Creatures Inc. / GAME FREAK; sprite distributed through PokéAPI · Copyright — reference image; not freely licensed · Image source

Copyright reference image, not a Creative Commons asset. API availability does not grant a free image licence.

Overview

Hitmonchan is a fictional Pokémon species introduced in Generation I. Its default game form has Fighting typing and is recorded by PokéAPI at 1.4 metres tall and 50.2 kilograms.

The listed abilities for this default form are Keen Eye, Iron Fist, Inner Focus (hidden ability). These are structured game attributes; they do not describe a real biological species.

Types: FightingHeight: 1.4 mWeight: 50.2 kgAbilities: Keen Eye, Iron Fist, Inner Focus (hidden ability)

Species and game attributes

Properties of the species and its default game form. Versions and alternate forms can differ.

Types
Fighting
Height
1.4 m
Weight
50.2 kg
Abilities
Keen Eye, Iron Fist, Inner Focus (hidden)
Egg groups
Humanshape
Habitat
Urban
Body shape
Humanoid
Colour
Brown
Experience growth
Medium
Gender distribution
0% female · 100% male
Hatch duration
25 cycles
Base friendship
70 / 255
Capture parameter
45 / 255
Form references
Hitmonchan
Species varieties
Hitmonchan

Base stats

HP
50
Attack
105
Defense
79
Special Attack
35
Special Defense
110
Speed
76

Base stats are starting parameters, rather than an individual’s calculated battle stats. Capture rate is a game parameter, not a percentage chance; steps per hatch cycle depend on the game.

Species source · Default-form source

Source values and definitions
Egg groups (API names)
Humanshape Game classificationA fictional game-data category; not a real biological classification.Source record
Experience growth category (API name)
Medium Game classificationA fictional game-data category; not a real biological classification.Source record
API habitat category
Urban Game classificationA fictional game-data category; not a real biological classification.Source record
API body-shape category
Humanoid Game classificationA fictional game-data category; not a real biological classification.Source record
API colour category
Brown Game classificationA fictional game-data category; not a real biological classification.Source record
Gender rate (raw API value)
0 Eighths; -1 = genderlessRaw API rate in eighths for female probability; -1 means genderless in game data.Source record
Hatch counter
25 Game hatch cyclesRaw API cycle count. Steps per cycle depend on game/version; no universal step conversion is supplied.Source record
Base happiness
70 Game friendship parameter (0–255)Initial game value; not a measure of real animal behaviour.Source record
Capture rate
45 Game capture parameter (0–255)A parameter used by game capture mechanics, not a direct percentage probability.Source record
Default-form height (raw)
14 DecimetresFictional default game form; the existing heightM field provides the metres conversion.Source record
Default-form weight (raw)
502 HectogramsFictional default game form; the existing weightKg field provides the kilograms conversion.Source record
Base stat: Hp
50 Game stat pointsDefault-form base stat, not a calculated individual battle stat or biological measurement.Source record
Base stat: Attack
105 Game stat pointsDefault-form base stat, not a calculated individual battle stat or biological measurement.Source record
Base stat: Defense
79 Game stat pointsDefault-form base stat, not a calculated individual battle stat or biological measurement.Source record
Base stat: Special Attack
35 Game stat pointsDefault-form base stat, not a calculated individual battle stat or biological measurement.Source record
Base stat: Special Defense
110 Game stat pointsDefault-form base stat, not a calculated individual battle stat or biological measurement.Source record
Base stat: Speed
76 Game stat pointsDefault-form base stat, not a calculated individual battle stat or biological measurement.Source record
Default Pokémon record: form references
Hitmonchan Referenced game formsReferences listed by the cached default Pokémon endpoint; detailed form endpoints were not fetched.Source record
Species varieties
Hitmonchan Referenced Pokémon varietiesNamed references only; alternate-variety statistics remain outside this record.Source record
01

First appearances & development

Pokémon game franchise; Generation I

02

Canon & continuity

Structured species, default-form and evolution records retrieved from PokéAPI. Game statistics are fictional attributes.

Selected bibliography

Documented works and useful reading. This is not a list of every appearance.

  1. 01

    Pokémon Red (Japan)

    Earliest version attested in the structured source; full appearance bibliography remains incomplete.

  2. 02

    Pokémon Green (Japan)

    Earliest version attested in the structured source; full appearance bibliography remains incomplete.

Family, evolution & connections

Canonical evolution family

Pokémon “evolution” is a game transformation mechanic, distinct from biological evolution. Selected default conditions are shown; games and forms can differ.

Source: PokéAPI evolution-chain record

References

Sources supporting this profile. Linked pages have their own scope and editorial standards.

  1. Structured game-data APIPokéAPI species: HitmonchanResearch access: 2026-10-05
  2. Structured game-data APIPokéAPI default game form: hitmonchanResearch access: 2026-10-05
  3. Structured game-data APIPokéAPI evolution chainResearch access: 2026-10-05
  4. Structured game-data APIPokéAPI introduction generationResearch access: 2026-10-05
  5. Structured game-data APIPokéAPI earliest attested version group within introduction generationResearch access: 2026-10-05

Image credits

Game sprite

Default game sprite of Hitmonchan

Pokémon / Nintendo / Creatures Inc. / GAME FREAK; sprite distributed through PokéAPI · Copyright — reference image; not freely licensed · Image source

Copyright reference image, not a Creative Commons asset. API availability does not grant a free image licence.

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